A downloadable game for Windows and macOS

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With apologies to Desert Golfing and One Button Nipple Golf. Both these games are great and more worthy of your time than this one.

This is a real-time, one-button, multiplayer take on Desert Golfing for up to 26* players.  Hold your button to charge and aim, release to hit. Winner is first to sink Hole 18 or the last one left standing after everyone else falls off the edge of the screen.

Includes a whole bunch of custom settings! Play a shorter game of 9 holes, toggle ball colours on or off, make balls able to collide with other balls, or turn on a single-player mode that disables the 'last one left alive' victory condition. 

The levels are procedurally generated and I don't guarantee they will always be possible. Massive thanks to Greg Quincey for showing me how to create the level generation system.

I've only ever played with a maximum of three people so I would love to hear what you think if you play with more.

WARNING: Most keyboards don't actually allow 26 simultaneous button presses. In which case, you should probably only play with as many players as your keyboard allows. Unless you want an extra challenge and some wrestling. You can also plug in multiple keyboards to enable more players. 

(In 2017 I am challenging myself to make 50 little videogames to get more familiar with the tools. I make no guarantee that any of the games are good, but that's not really the point. This is game #22 of 50.)

Download

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Click download now to get access to the following files:

PARTYGOLFOSX1.0.zip 26 MB
PARTYGOLFWIN1.0.zip 11 MB

Comments

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A lot of fun, congrats

good work, keogh

I can confirm that it works on Windows 10 (64 bit). 

I like the multiplayer mechanic where players are eliminated if they can't keep up. 

Great that it supports so many local players :-)

If you ever find the time to get back to this game it would be interesting to see how it would play with a "Scorch went bonkers" one button control scheme. (http://wasyl.eu/games/scorch-went-bonkers.html)

Good work! And good luck with the next 28 games for this year :-)

Thank you! Using this for a Worms-esque artillery games sounds like a great idea, actually. I'll put that on the ideas board :)